Quake ii graphics mod5/15/2023 ![]() ![]() Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects.Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models).Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space).Time of day options that radically change the appearance of some levels.Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI.The improvements made on the game include: Quake II RTX will include the first three stages of the main campaign only, but owners of the original release will be able to play the full game with ray tracing enabled. Processor: Intel i3-3220 or AMD Equivalent Requires a 64-bit processor and operating system This is not a simple filter and Quake 2 RTX is not a 22-year-old game, it is all new and not an easy feat to pull off. Sure it's a 22-year-old game but if you don't think what is going on here is an insanely computationally intensive act then you have a bit more homework to do. ![]() So essentially, there are zero traditional methods, outside of the geometry being built, here resulting in a pretty intense change of delivery. But, Quake 2 RTX is entirely ray traced, or path traced rather, meaning there is no traditional rasterization going on here. In previous RTX titles, there has been been a pick of techniques from the RTX library used in Hybrid Ray Traced rendering Battlefield V uses Ray Traced Reflections, Shadow of the Tomb Raider uses Ray Traced Shadows, and Metro Exodus uses Ray Traced Global Illumination. While on the surface many are going to instantly dismiss this as a simple marketing tool for NVIDIA to sell more RTX cards and while they're using it for marketing, you simply cannot discount the reality of what is going on here. What started out as a mod to Quake 2, by Christoph Schied, known as Q2VKPT (Quake 2 Vulkan Path Tracing) is now a full standalone release thanks to the team at NVIDIA and Lightspeed Studios. Native support for the Reckoning mp and Rogue.Quake 2 may be a 22-year-old game and run on just about anything with an electrical current, but that's not what Quake 2 RTX is about.Playing OGG and WAV music tracks from the hdd.OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux).xBox360 controller support (windows only).Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters.Radiosity normal mapping with high resolution lightmaps. ![]()
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